Research Stuff Archive

Big Changes in the Old Sailor Moon Dub

In helping with today’s article on the Zora Queen in A Link Between Worlds, I watched a bit of the old dub of Sailor Moon where she became obsessed with losing weight. I remember the PSA they put at the end where it says how dangerous it is to stop eating, so I wanted to see what the rest of the episode was like. I also checked out some of the original Japanese version with subtitles from Viz, and wow, what a difference! Usagi’s family says she didn’t need to lose weight in the dub, but her family makes fun of her weight in the original. And the chubby girl says her mom told her that dieting is bad for girls their age in the dub, but in the original she talks about fasting and eating pineapples.

I know this is a huge cultural difference between Japan and NA, but it was still a bit shocking. See the differences for yourself if you’re interested:

After-school specials, TV movies, and all sorts of other media aimed at kids and teens about the dangers of anorexia and bulimia were a normal part of my life growing up. Eating disorders are a pretty big problem, so I’m glad they made the changes they did in the dub.

Translation Agencies and Their Crappy Websites

As part of a marketing project, I’ve been researching translation agencies located in the US. I can’t believe how bad their websites are! The majority use buzzwords unrelated to translation and many use stock photos in place of photos of their actual team(s). They also have long lists of clients they’ve worked with, but no examples of any of the work they’ve actually produced. I’ve complied some screenshots of the most amusing examples:


About Us: YEAH TRANSLATION! (but not actually us, it’s a stock photo)

Quality translations by stock photo models!!

About Us: No, it’s really about YOU! We are this intimidating man staring into the distance. And our philosophy is buzzwords.

A whole blurb about ASL (American Sign Language), but they use the logo for the ALS Association (an organization fighting the disease commonly known as Lou Gehrig’s Disease). This mistake hurts so bad!

I don’t want to do business with any of these companies.

Assaulted by Nintendo’s Archaic Online Store

Nintendo’s Wii Shop is leaving us soon. Next Monday is the last day you can buy Wii Shop points, and the Shop closes entirely in January 2019. Time is running out to preserve all those Wii-exclusive digital games before they disappear (possibly forever), so here I go!

Except Nintendo doesn’t make it easy to buy games on the Wii Shop. I’ve run into lots of little problems along the way:

  • You have to buy “points” first, you can’t use money to directly buy a game.
  • You can only buy up to 3,000 (about $28) points at a time.
  • You can’t buy more than 10,000 points. You gotta spend your points before buying more.
  • None of the games are priced at round numbers. It’s always something like 512 points so you’ll inevitably waste money.
  • You can only buy one game at a time, and then download one game at a time. There’s no download queue.
  • You have to scroll through the game list every time. They don’t save your place.
  • If you buy a lot of points, your credit card will get flagged for suspicious activity (yeah, this happened to me).

I’ve bought games through Nintendo’s eShop on the Switch and it’s a big improvement, though it could still be better. I don’t think anyone will really miss the Wii Shop once it’s gone. Well, except for video game historians.

New Japanese Research Goods – Chrono Trigger and Zelda

We recently bought a bunch of Japanese guidebooks to assist us in some articles we’ve got simmering. I can’t believe one of the the Chrono Trigger ones is called the “Perfect Bible”.

Also got the Dragon Power NES manual for that Master Roshi sprite that they didn’t change, and a copy of Cooking Mama 2 because I hear the voice acting in it is…. very, very bad. Wanted to see for myself~

Let’s Organizing!

A new year is the perfect time to scrub through all your files and put things in order. Right now I’ve taken on the monstrous task of organizing Mato’s big, unruly “Localization Pics” folder. It’s full of images he’s been dumping in there for years, and most have file names like DNw8ZYSWkAEBD55.jpg

I’d like to share my favorite pic from today’s organization session:

Imagine working at Sega and being the one who has to fix this and then tell people about it, haha.

Yo-ho-ho, he took a bite of Gum-Gum!

The other day I suddenly remembered the old 4Kids version of One Piece and felt like it’d be something useful to have someday. So I picked this up from Amazon for surprisingly cheap! For some reason, Volume 8 or 9 or something sells for hundreds of dollars though. I dunno why.

I’m always on the lookout for things that could be useful in future projects, articles, and books, so if you see anything cool or have anything to share let me know!

Hot Nintendo Action!!!

Aw yeah, baby. We finally got this hot issue of Nintendo Comics System! Thanks to Frank Cifaldi for pointing us to a reputable seller~

I wasn’t lucky enough to grow up with these little comic books. Do y’all have any cool childhood memories of these?

Space World 1997 Preview of Mario Artist

Continuing with scans from the January 1998 issue of the French gaming magazine Consoles, here’s a spread on Mario Artist. The short description of Mario Artist is that it’s an upgraded version of Mario Paint. But really, it was an ambitious project that would have been composed of 8 suites of creative fun, if the N64DD hadn’t crashed and burned. Unfortunately, Mario Artist never left Japan.

Featured in the article below are Picture Studio, Polygon Studio, and Talent Studio:

The other suite that got released was Communication Kit, where you could connect to the internet to share your creations. There were four other suites planned, but they were never released: Game Maker, Graphical Message Maker, Sound Maker, and Video Jockey Maker.

Thanks to a friend who’s obsessed with Mario Paint, I actually got to play Polygon Studio for a bit. I had no idea what I was doing.

Mario RPG 2 for the 64DD

Here’s another article from the January 1998 issue of Consoles, a French gaming magazine. Looks like at Space World 1997, Paper Mario was announced as Mario RPG 2. And it looks like it was originally slated to be released on the N64DD!

It was a good thing they changed the name to Paper Mario, as I expect a lot of fans would have been upset that it wasn’t a direct sequel to Super Mario RPG by Square.

Ocarina of Time Beta Screens from French Magazine

We recently picked up a copy of the January 1998 issue of the French gaming magazine called Consoles. It covers Space World 1997, and boyyyyyy there’s a lot of neat stuff in it! First I want to share this spread on Ocarina of Time, where you can see some beta screenshots of the game:

 

That house-looking building in the market town was later changed to the Happy Mask Shop, and I’m pretty sure that blonde Kokiri in the corner didn’t look like that in the finished game.

These screenshots are probably old news to hardcore Zelda fans, but it’s always really cool to find beta stuff in a tangible thing rather than on the internet. Can you spot any other differences in the screenshots above to the finished game?