Project Stuff Archive

A Link to the Past: Somaria%

Mato’s working on expanding the old article on the main site about the Cane of Somaria being renamed in the Japanese version of the GBA port of A Link to the Past (whoa, what a mouthful). I checked the WiiU VC and SFC Mini ports of the game over the weekend. As per the GameCats laws, I named the file “O.G. San” (but in hiragana cuz English letters wouldn’t fit):

Since I only needed to get to the Cane of Somaria and not worry about anything else, I ended up creating a pretty quick route that skips a lot of fat and goes straight for the meat:

  1. Get the Magic Powder (good for turning Fire Fairies/Bubbles into regular Fairies)
  2. Beat the Eastern Palace, get Pegasus Boots and run whenever possible
  3. Beat the Desert Palace, buy Zora Flippers
  4. Upgrade shield and boomerang behind the waterfall
  5. Get to the Dark World
  6. Get the hammer in the Dark Palace, use the Magic Mirror and leave without fighting the boss
  7. Upgrade Magic, rescue the bird from the statue
  8. Fly to Warp Point 1, get Ether Medallion
  9. Fly to Warp Point 7, beat Swamp Palace
  10. Fly to Warp Point 3, beat Blind’s Dungeon
  11. Rescue the frog and upgrade sword
  12. Fly to Warp Point 6, enter Misery Mire
  13. Get the boss key using this guide
  14. Use Magic Mirror to warp to the beginning of the dungeon, walk to big chest and get the Cane of Somaria

I haven’t timed myself, but I like to call this my Somaria% speedrun :]

LoL Forces Us to Play in New Ways

Working on a new article for this week, Mato needed to verify something between the original SNES and SNES mini versions of Kirby Super Star. Not being very knowledgeable of Kirby games, Mato hooked things up so he could play both games side-by-side at the same time…

Jumping into Otome Games

With the surprising immediate success of our new Bad Translation Series yesterday, I wanted to quickly find more games we could throw up there. I remembered Alice in the Heart, an otome game (romance games aimed at girls) with one of the worst translations ever released. Unfortunately, that was a mobile game, and it’s no longer available to purchase anywhere, so in a sense it’s gone forever (one reason I dislike mobile games). So I went on a search to find other poorly-translated mobile otome games.

So far, my search has turned up nothing that comes remotely close to Alice in the Heart. At most, the games I found just need better editing. Here are some examples of my favorite mess-ups:


Yeah! Let’s post on hundreds of spider webs!


ehhhh… *insert doge meme parody here*


Besides the typo, I don’t like how the picture doesn’t match the description 🙁


hmmmmm……..

Setting Our Lasers to FOCUS Mode

February 1 marked the start of “Content Month” at Legends of Localization (although now we realize it’ll have to be 2 months or however long it ends up taking). That means we’re spending all our time researching and writing articles, putting together galleries, and compiling and organizing all the screenshots that our GameCats (game catalogers) have been taking. Getting this all done now will free up time and resources when it comes time to work on our next book later this year, because we can release the finished content little by little throughout the year.

Right now we’re making good process compiling ideas for everything, and we’re getting pretty excited with a lot of the stuff we’re digging up. I hope you enjoy what we have in store for you! Lots of neat things from games I’ve never heard of, even.

I Made an Erro

Been organizing localization pics again. I renamed a folder today:

I swear I didn’t do that on purpose and I’m not changing it. Haha, it’s too perfect.

NES Wanderbar Testing

Thanks to the Ninja Gaiden Super Bowl, the House of Poemato can finally get excited about Super Bowl Sunday! Mato was doing all sorts of programming and testing the other day. Little Zuuly was disturbed by the sounds my phone was making.

NES Wanderbar Progress

My custom emulator sidebar hacky stuff (aka Wanderbar) that I developed about 8 months ago isn’t ready for public release yet, but I’ve recently picked it back up and started to incorporate it into an NES emulator. It’s not at the same level as the SNES Wanderbar but it’s pretty close.

To test everything out, I used Ninja Gaiden II and tried to re-create my old Ninja Gaiden II memory-watching-XNA-program that barely worked and wasn’t fully reliable. It was surprisingly easier to put together using my Wanderbar setup than before, which is a good sign.

(This stream screenshot is with the NES Wanderbar in action)

Speaking of which, our yearly Ninja Gaiden Super Bowl is this weekend! I’m gonna try to get further in Ninja Gaiden II than last year. I better practice up before then. You can catch the stream live here sometime on Sunday.

Something’s Off, But I Don’t Know What

I was working on a thumbnail for an upcoming gallery today. I’m not great at Photoshop, but I can do simple edits. I agonized over the text and speech bubble in this image for sooooo long, picking the right font, the right weight, the right spacing, etc etc. I used Photoshop’s default speech bubble shape, so I had to make the text fit inside and look good and eye-catching:

I knew something was off, but I didn’t know what. Then my friend Nina, a professional comics penciler, shared some speech bubble tips with me and taught me a neat Photoshop trick. With her help, I was able to make this!

It ain’t perfect, but it’s better than what it was! Learn something new every day~

Our Odyssey Has Ended

We started out intending to only do the main story of Super Mario Odyssey, which we finished this past Monday. People kept encouraging us to get 500 moons to unlock the last of the super secret worlds, and we were like… maybe. But yesterday we hit 250 moons (thanks to the help of the not-very-helpful official guidebook) to unlock the first secret world and oh man. Burnout was happening quickly. So we called it quits for good after completing the first secret world in English and Japanese.

A couple years ago, we ran Yokai Watch into the ground by attempting to complete every side quest in the game after beating the main story. That burned us out on the game pretty badly and we didn’t want the same thing to happen with Odyssey.

But hey, if any of you are still working your way up to 500 moons in the game, please get screenshots of the text in the final secret world for us! We’ll pay ya for your trouble. Thanks~~

Mario Odyssey’s Moon Descriptions Need Jazzing Up

As we’ve been playing through Super Mario Odyssey on our daily (and now marathon) streams, I’ve been taking notes of the paths we take in the English version so we can take the same path when we play the Japanese version. In doing so, I’ve had to come up with very descriptive ways for how we’ve found some of the moons. They’re really funny sometimes, and Dominator_101 photoshopped one of them onto a screenshot:

So here’s a list of some of the other really bizarre moon descriptions that these streams have produced:

  • Butt Pound The Glow Moon
  • Onion Stretchy Moon
  • Set Walnut On Fire Moon
  • Crying Girl By Rock Moon Piece
  • Moon Around The Corner Cliff
  • Over Fuzzy Moon
  • Garbage Moon
  • Lightning To Beer Garden Roof Moon
  • Moon In Snow Butt Stomp
  • Squirty Cliff Moon
  • Gold Turnip Soup Moon
  • Podoboo Torch Moon
  • Scarecrow Lock Moon
  • Pipe Music Ring Moon
  • Sadako Well – The One Moon
  • First Person Look Up Moon
  • Scare Hat With Goom Moon
  • Cappy Moon Chase

We now have an official guidebook to help us get up to 500 moons, but maybe some crazy moon descriptions will still happen as we wrap things up.